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Twenty-one?! That's PERFECT!
~ Patrick
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1  General Category / Many Meetings / Re: *boop boop* Is this thing on?! on: Mar 16, 2017, 07:36 PM
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Oh - I should also mention this site is not as active as it used to be, some people use our Facebook page instead - https://www.facebook.com/The-Palantiri-117511141636481/
2  General Category / Many Meetings / Re: *boop boop* Is this thing on?! on: Mar 16, 2017, 07:24 PM
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Welcome back!

I posted my captains build (in case you want to check it out, not that I'm an expert for sure ) here - http://www.thepalantiri.net/index.php?action=gallery;sa=view;id=728
3  General Category / Many Meetings / Re: Missing you all! on: Jan 04, 2017, 12:49 PM
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I started to write a couple warden plugins, but never finished.  The only one I use is now is BuffBars, which shows me the current buffs/debuffs on myself.

I have a java program I wrote which shows all the warden gambits, and what they do - and it what keys (or mastery keys - the ones that add 2) you need to use to build them.  It was designed to help create skill rotations.  Not worth the trouble unless you really want to maximize efficiency.    The program still works, but I'm not sure how accurate the data is - it's fairly old.

4  General Category / Many Meetings / Re: Missing you all! on: Dec 08, 2016, 11:59 AM
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Veda and I (and sometimes Glo) do a weekly end-game raid (Throne) on our mains every Tuesday evening (8:30-11:30 pm server time).

We also play with a nice group of folks (Knock on Mirkwood kin) on Friday evenings (9-11 pm server time).  We're playing through the epic quest line mostly (and the instances).  We're currently in Moria; I think most of us are level 60-ish.

The Irony and Spite kin plays on Fridays, Sundays, and soon-to-be Saturdays - and would love some more people to join in.

I'd love to get a regular-ish group (ideally once a week) of 6 of us, so we could do the featured instance.  Just about any day could work for me.  Doing the new raid as a kin would be great - but we'd need a static group of at least 8-10 to make that work.  It's not too hard on Tier-1, but you need a couple of good tanks.

I think there's a lot of folks who would like to join in on a regular basis, if we just started something.  Would you be up for something weekly?

5  General Category / Many Meetings / Re: I have not forgotten you all.... on: Nov 02, 2016, 09:38 AM
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We'd love to have you back!

Lisa (Fadari) is back playing with us.  The story just made it to the gates of Mordor (the black gate), so we're getting close to the end!
6  General Category / Many Meetings / Re: It's been a while! on: Feb 10, 2016, 12:16 PM
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We were thinking about setting up some kind of get-back-together event.  Just one evening where we have some kind of event and try to get as many folks as possible to join us for an hour or two.

Not sure when or what yet... suggestions welcome!
7  General Category / Many Meetings / Re: It's been a while! on: Feb 03, 2016, 04:56 PM
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Hiya Hannah!

I play mostly Wed. and Sun. evenings, but if you ever need a hand with anything, just send me a note (in-game to Mosby), or post here.  Happy to help!

Love to hear more details about your gaming group, too!
8  General Category / There and Back Again / Update 17.2 on: Jan 20, 2016, 07:39 PM
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Emote collection UI:

You can now see all emotes available to the free people of Middle-earth in the Collections Panel. In the new emote tab you can preview emotes, learn how to earn them, and perform emotes directly from this panel.
You can also drag emotes from this panel to your skill quickslots.

New Quests have been added in Minas Tirith:

A new public endgame space in the Cisterns is available.
New quests can be found near the Stone Theatre (in the northern 1st Tier), inside the Houses of Lore, inside the Houses of Healing, at the Citadel, at the Training Ground, and near the Baths of Belecthor (in the 4th Tier).
Stable travel options have been added in Minas Tirith.
If you have already completed all of his adventures, George at Sandson's Farm might just have a new one waiting in the wings.

Instances and Currency:

The barter costs for Anfalas Scrolls of Empowerment have been decreased.
Sambrog is now a more challenging instance and the Mark and Medallion rewards for Sambrog have been increased.
Dol Amroth Endgame Tokens:
Dol Amroth currency reward boxes (Armoury Box, Great Hall Box, etc.) no longer grant tokens of other faction. Instead, they will only contain Silver Tokens of Dol Amroth and the token appropriate for that faction. For example, Great Hall boxes will only contain Silver Tokens and Great Hall Tokens.
You may now exchange different Dol Amroth currencies for one another at a 2:1 ratio. The Pets barter vendor in the Court of the Fount is now the Pets and Currency Exchange vendor. He will trade 10 Dol Amroth tokens of any kind (except Gold) in exchange for a box that will let you select 5 Dol Amroth tokens of another type.


Large and special furniture hooks now accept thin furniture.
All tree housing decorations now slot into small exterior hooks with the exception of Shire Oak Tree.
Gondorian candelabra lights when used.
Birch Trees now correctly use fall colors.


All MELEE mounted combat skills now do more damage (including melee auto-attack). Melee damage should be approximately doubled.
Lore-master: Sign of Power: Command and Sign of Power: See All Ends now correctly apply Force of Will and Enfeeble simultaneously.
Giant Eagle pets with the Sacrifice skill active should again properly revive their defeated masters.

Minstrel: Soliloquy of Spirit no longer has idle time preventing other skills after executing.
Hunter - Hail of Arrows trait should correctly reset the Rain of Arrows cooldown when Rain of Arrows crits when the Rain of Arrows skill is used immediately following the Focus skill at the start of combat
Champion: Devastating, Brutal, and Ferocious Strikes have shorter action durations. These skills should feel less 'clunky'.
Warden: Brink of Victory and Surety of Death can no longer be blocked, parried, or evaded, but can be resisted.
Burglar: Targets marked by "Coup De Grâce" should properly cause you to enter stealth on defeat.
Burglars now have a ranged mounted combat damage skill - The Red Dawn version of All in the Wrist is now a ranged skill

Other Changes:

You can now give your pets names with "-" in them.
The Flirt emote now plays flirt sound for all races.
The tooltip for crafted coffee items has been corrected to accurately reflect what has always been true - that the speed buff is out-of-combat run speed only.
A black dye recipe has been added to the Scholar's Guild recipe vendor.
The Westemnet crafting journal recipes available at the Minas Tirith Quartermaster and the Helmingas Quartermaster no longer require Helmingas reputation.
Reputation gain has been added to Norcroft and Entwash Vale repeatable quests!
Reputation has been added to Eastern Rohan Warbands!
Removed the Mithril Travel option from III.2.6, since using it could remove you from the dungeon incorrectly.
Billboards in 'Instance: A Restful Night' now echo properly to the chat log.
The physics on the prisoners in the I.12.6 instance was making them appear outside their cells.
Quest titles in Volume II Book 4 now properly contain their chapter prefixes.
Langhar's animation was breaking during 'Instance: Hatred of Bear and Man,' but now it has been fixed.
KINSHIPS: The Founder title will be properly granted to Kin Founders who have transferred shards along with their Kinships. If the Kin leader at time of transfer was not the Founder, but received the Founder title, they will lose it.
9  General Category / Tips and Trickses / Re: RK Virtues on: Dec 09, 2015, 07:30 PM
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Peter would be the best person to ask probably.

My RK is only 44.  He currently has Charity, Compassion, Loyalty, Fidelity, and Empathy.
10  General Category / There and Back Again / Update 17 on: Oct 25, 2015, 09:02 PM
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Update 17 includes Old Anórien with three new regions (Talath Anor, Pelennor Fields, and Minas Tirith), two new epic battles, a new crafting tier, and an extension of the imbued legendary item system. You can also see a beta version of our new Store.

Cosmetic Weapons:

You can now turn off your weapons when they are sheathed by clicking the new eye icons in the cosmetic outfit page. In combat, the weapons will reappear.
Cosmetic weapon visibility rules have been loosened. We have set up a number of categories of items that can be interchanged with each other: all one-handed weapons (including cosmetic-only items), all shields, two-handed clubs/swords/implements, and two-handed hammers/axes/halberds. All other categories (such as Staff, Spear, etc) can only be interchanged with other staffs, spears, etc.You can no longer waste a dye trying to dye shields in the wardrobe.
Shields and weapons should again appear at their normal size.


Crafters now have access to a tenth crafting tier: the Anórien crafting tier. Crafters of this tier can use Poplar, Anórien Skarn, Zircon, and Tattered Anórien Parchments to craft items for level 100 characters.
All crafting nodes can now be harvested while mounted.
All crafting materials stack to 500.
There is no longer a distinction between Vegetable, Grain, and Pipe-weed Farmlands. There is now only one kind of Farmland.
East Gondor craft nodes have been replaced with the tier 10 craft nodes also found in Old Anórien.

Imbued Legendary Items:

DPS / Main Item Legacies have been granted 4 more available tiers and can unlock an additional 4.
Imbued stat Legacies have been granted 6 more available tiers and can unlock an additional 3.
All other imbued legacies have been granted 3 more available tiers and can unlock an additional 6.

Burglar's Gamble Chance Legacy now gives Cash Out Damage after tier 35.
Muster Courage Fear Resist now grants Shield/Song/Blade-brother Critical Defence after Tier 35.
Swift Strike/Swift Blade Power Cost has a maximum tier of 38.
Guardian's Pledge Cooldown now gives Retaliation Damage after Tier 35.
Guardian's Pledge Magnitude now gives Shield Swipe Damage after tier 35.
Turn the Tables Cooldown now gives Turn the Tables Damage after tier 35.
Strength Quick Shot Slow now gives more chance to get extra Focus after tier 35.
Quick Shot Critical Chance now gives more Quick Shot critical damage after tier 35.
Signs of Power Durations now grants Signs of Power Debuff Rating after Tier 35.
Cry of the Chorus Cooldown now grants Ballad Critical Magnitude after Tier 35.
Triumphant Spirit Cooldown now grants Triumphant Spirit Critical Magnitude after Tier 35.
Rally Cooldown now grants Major Ballad Healing after Tier 35.
Anthem Duration now grants Melee Skills Critical Rating after Tier 35.
Still as Death Cooldown now grants Song of Distraction Cooldown after Tier 35.
Call to Ioreth Cooldown now grants Call to Ioreth Healing Skills Critical Magnitude after Tier 35.
Healing Attuned Power Cost now grants Revive Morale and Power Restoration after Tier 35.
Battle Attuned Power Cost now grants Chill of Winter Target Resistance penalty after Tier 35.
Steady Attuned Power Cost now grants Armour of the Elements Tactical Mitigation after Tier 35.

Class changes:

Beornings now have access to Bows.
The Beorning Club-damage trait now applies to axes as well.
Beornings with more than 100 Wrath should gain +15% Crit Chance from the Wrathful trait, instead of +0%.
Champion Horns can no longer miss. They can still be resisted.
Minstrel - Call to Ioreth now grants +5% critical magnitude to healing skills, in addition to making the next healing skill automatically a critical hit.
Wardens will now animate properly when using the Taunt skill when unarmed.

Other stuff:

Hope Tokens now have a 3-minute cooldown, instead of 15 minutes.
All 6-man and 12-man Roving Threats now have a chance to drop Morgul Crests.
The Dome of Stars, The Ruined City, and The Sunken Labyrinth now all give 1 Morgul Crest upon completion of the tier 2 instance. This is in addition to any Morgul Crests from the tier 2 Challenge chest.
Epic Battles - fixed merit progress display for some of the secondary quests which used to not show any progress at all.
There's a new option that allows you to control the opacity of floating names on the UI Settings options page.
Added an audio option to disable combat music. When checked, landscape music plays uninterrupted by combat.
A handful of tweaks have been made to the player music system: Bagpipe notes should no longer clip, the Misty Mountain Harp has had its note lengths slightly shortened, and the Theorbo's seven highest notes should now sound more like a Theorbo.
Level-scaled players should no longer lose their scaling buff when teleporting between Ettenmoors and Osgiliath.
In the Battle for Osgiliath, Creep NPCs have less Morale and Freep NPCs have more.
The store now has a minimum width of 600px to prevent the scrollbar from disappearing.
11  General Category / Smoke Rings / World Transfers - preserve your name! on: Aug 03, 2015, 10:21 AM
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Just a note to remind you to login, if you have not done so in a year. 

With the new transfer process, when you transfer your character to a new world, the world will check to see if there is a naming conflict. If there is, it will grant the name to the incoming character if the character existing on the world has not been active for one year or more.

12  General Category / There and Back Again / Update 16 Beta 1 Release Notes – PRELIMINARY on: Apr 03, 2015, 01:02 PM
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The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.

These notes are not final and should be viewed as a work in progress and subject to change.

Due to the method of gathering information for the patch notes, there may be duplicate/similar entries or topics that are not included.

The Eyes and Guard Tavern is now open! Please note you will also not be able to advance class and race traits for Beornings at this time.

Important Note: Given the scope of this update please be aware that the build you are seeing here is a work in progress and is by no means the finished Update 16 product. There are many items that are not yet complete or added into what you are seeing. There may also be items missing from this initial list, this is not intentional and will be added as we progress.
You can use Character Copy to bring over an existing character from the Live servers.

With Update 16, the new Legendary Item Imbuement will be introduced. In its current form for this build, the system is nearly functionally complete, but there are some elements that are not yet finished when it comes to polish and the User Interface. Here is a brief overview of how the system will work.

PLEASE NOTE: The New Legendary Item Imbuement system is not yet 100% complete. We did however want players to get their hands on it and give feedback as soon as possible. Most of the work that still needs to be complete is User Interface and Cosmetic, and there still may some functionality that will be adjusted or changed based on feedback.

What Is Imbuement?
Imbuement is a new system we are introducing into Legendary Items that will provide players with a new form of advancement and allow them to grow an item with their character moving forward from update to update. This will make legendary items feel much more legendary.

How does it work?

Opting into Imbuement will convert your existing legacies (including DPS) into new, extendable legacies that will grow as you accrue IXP.
You will no longer have to spend points on individual legacies. They will each have their own progress track that fills as you gain IXP. When a legacy ranks up to a higher tier it will become more powerful.
When an item gains IXP, this experience is distributed evenly among the current legacies you have unlocked on the weapon (including the DPS legacy).
You cannot disable the leveling of a legacy.

Each legacy on a newly-imbued legendary item(as of Update 16) will have:
Roughly 15 available tiers that can be earned
10 additional tiers that can be unlocked via items found in-game or mithril coins
The resulting maximum tiers would therefore be 25
The IXP, age, and enhancements already on the Legendary Item will translate into earned tiers and unlocked available tiers.

Are current legacies going to change?

While many legacies in-game can naturally extend with the imbuement system, some are just not extendable and will be replaced by new legacies.
This conversion will happen only when you imbue your legendary item and will not affect legacy functionality pre-imbuement.
Upon imbuement, the UI will display what legacies will look like in Imbuement.

Legacies that cannot be extended fall under the following categories:
Cannot affect the maximum number of targets of a skill.
Cannot affect the availability of the skill I.e. Cooldown reduction.
Can only modify a property that has no potential cap.
For example, things like power cost modifiers will eventually reach 100% reduction, while properties like % damage increases in theory could extend forever.

Important to note that currently no legacy will just vanish from a player. If a legacy changes, it will have an equivalent legacy upon entering imbuement.
Once the work is finalized, we will be posting a list of what legacies are changing and what their new legacy will be.

What do I need to qualify?

All you need is a level 100 legendary item (mounted combat not included at the moment).
No age requirement to the item. Want to bring a third ager along for the ride? Go for it!
Age will affect an item upon imbuement, granting not only additional tiers of DPS unlocked compared to other ages, but will start with the number of bonus unlocked tiers already accrued.
Example: First age items have a bonus of 3 (number TBD). Therefore while a Third Age item would start at 1/10 DPS tiers, a First Age item would start at 4/13.

How does a Reforged LI fit in?

A legendary item can have a maximum of 7 legacies on it at one time.
A newly identified legendary item, when imbued will only have 3 class specific legacies on it. The four other slots will have to be unlocked by either mithril (The mithril unlocks on imbued legendary items are not yet functioning.) or by using a Crystal of Remembrance.
Therefore, a reforged item will keep the legacy slots it has already unlocked, giving that player a leg up on leveling their weapon.

How do the old LI items fit into this new system?
Many of the items that players have familiarity with using on their Lis will continue to work within the new system, while some will have some additional functionality that they previously did not have:

Scroll of Empowerment
Unlocks an additional tier of a single legacy.
This will also have a mithril option on the UI for those who want a quick option.

Star-lit Crystals
Starlit crystals will unlock and gain an additional tier of their DPS legacy.
Example: if the items DPS has progressed to 8/10 tiers, using a crystal will increase that progress to 9/11.

There will no longer be a restriction of 3 star-lit crystals that can be applied to an item. The only restriction in imbuement is that a star-lit crystal can only be applied if there is a tier to unlock for the item.
You cannot use these as a means to power level your weapon up to max.

Crystals that are applied pre-imbuement will be treated exactly how the Ages are treated in the qualified section above.

Scroll of Delving
Scroll of Delving will unlock an additional tier of all class specific legacies on the item.
This will keep its limit to one per legendary item and can be used either pre or post-imbuement.

Title Scrolls
These items will not receive any change in their functionality and will continue to work as they currently do in the system.

IXP Runes
These items will not receive any change in their functionality and will continue to work as they currently do in the system.

Replacement Scrolls
Pre-imbuement replacement scrolls will no longer apply to an imbued item. However, legacies can be replaced on the Legendary Item UI.

Crystal of Remembrance
As mentioned above, this item will unlock an additional legacy slot (up to the cap of 7) on an item. The restriction of one per item is lifted.
Added functionality to this item will be that upon using this feature, you the player is prompted with a UI to choose the legacy they would like to place in this newly unlocked slot.
No more blank legacies, no more random legacies. You unlocked it, you choose what goes in it.

Can I deconstruct an imbued item?

Imbued items cannot be deconstructed. Imbued Legendary Items are meant to stick around, grow with you, become your friend. You wouldn’t deconstruct a good friend, would you?
You can however, destroy the item out of your inventory if you prefer to erase your friends from existence.

General Changes
The 'Mirkwood Landing' deed has been adjusted so that it only requires the 'Hilltop Assault' quest to be completed. Now the optional quests are truly optional, and are not tracked by the 'Mirkwood Landing' deed.
Some travel routes involving Candaith's Encampment will now be available even after 'Book 3 Prologue: Fires in the North' is completed.
There are 3 new regions available: Upper Lebennin, Lossarnach, and South Ithilien.
We have added 3 new instances: Sunken Labyrinth 3-man, The Ruined City 3-man, & The Dome of Stars 6-man. (The Dome of Stars instance currently only has the first boss ready for testing on Tier 1 and 2, but all the regular monsters are placed.)
Epic Book 3, 'Voices of the Past' is now available from Aragorn at the Camp of the Grey Host for players who have completed Book 2.
Region - Gondor
Added a stable master to Ost Anglebed
Added more travel routes for Pelargir and Dol Amroth

Class Changes
Warden - Defiant Challenge has had its damage reflect tuned up
Minstrel - Call to Greatness was mistakenly giving too much of a Max Morale boost to the Guardian skill "Warrior's Heart". This value has been balanced down.

Legacy changes for all classes

Out-of-combat wrath decay is now reduced for all Beornings. The old legacy has become Bear Form Critical Defense.
Bear Form Movement Speed is now increased for all Beornings. The old legacy has become Man Form Damage.
Grisly Cry’s Fear Effect now has increased duration (+4s) for all Beornings. The old legacy has become Cry Damage.
Call to Wild duration has been increased by 5s for all Beornings.
Thickened Hide duration has been increased by 5s for all Beornings.


Cunning Attack Bleed Stack Chance is now increased for all Burglars (by +50%). The old legacy has become Cunning Attack Bleed Damage.
Stealth Level is now a passive skill for all Burglars (available at level 50) which increases stealth level by 3. If you don’t have it, please put in a bug and talk to a trainer. The old legacy has become Surprise Strike Damage.
Increased Trick Range is now included for Tricksters. All Trick skills have their range increased by 9m. The old legacy has become Lucky Strike Critical Rating.
All In Buff Duration is now part of the Gambler’s seventh trait set bonus (Loaded Dice).


To Arms Duration has been increased for all Captains. The old legacy has become Battle Shout Damage.
Telling Mark Damage is now part of the Advantageous Attack Trait. The old legacy has become Cutting Attack Damage.
Oathbreaker's Shame Duration has been added to Lead the Charge’s seventh trait set bonus (Master of War). The old legacy has become Grave Wound Damage.
Pressing Attack Max Targets has been increased to 5 for all Captains. The old legacy remains the same.
Tactics Durations have been increased for all Captains (+15s). The old legacy has become Muster Courage fear resist.
Last Stand Duration has been added to the trait Stand Tall (+10s). The old legacy has become Last Stand Heal.
Words of Courage Pulses legacy has been replaced by Words of Courage Healing.
Make Haste cooldown reduced from 3 minutes to 2 minutes for all Captains.
Battle States and Defeat Response Duration have been increased from 10s to 15s for all Captains.


Five extra pulses have been added to Rend. The old legacy has become Raging Blade Damage.
Targeted Melee Skill Range is now a passive skill for all Champions (available at level 50). If you don’t have it, please put in a bug and talk to a trainer. The old legacy has become True Heroics Power.
Fight On Duration legacy has been replaced by Fight On Critical Rating legacy.


Melee Targets have been increased to 5 for all skills that were affected by the Guardian Area Effect Melee Targets legacy. The old legacy has become Area Effect Skill Damage.
Targeted Melee Skills Range is now a passive skill for all Guardians adding 1.7m to melee range (passive skill available at level 50). If you don’t have it, please put in a bug and talk to a trainer. The old legacy has become Sting Critical Rating.
Guardian Bleed Pulses have now been increased for all Guardians (+5 pulses). The old legacy has become Bleed Critical Damage.
Challenge Targets are now 7 for all Guardians. The old legacy has become Reactive Parry Damage.
Shield Wall’s base range has been increased by 20m for all Guardians. The Shield Wall Range legacy has become Stoic Bubble Strength.


Find the Path Movement Speed has now been increased for all Hunters by 5%. The old legacy has become Trap Damage.
Split Shot max targets increased by 2 for all Hunters. AoE Skills Maximum Targets legacy has become Rain of Arrows Damage.


Staff-Strike cooldown has been decreased to 3s and Staff-sweep cooldown to 10s for all Lore-masters. The Staff Strike Cooldown legacy has become Staff Strike Damage.
Ancient Craft’s targets has been increased from 5 to 7 for all Lore-masters. The Ancient-Craft Targets legacy has been replaced with Ancient Craft Armour Debuff Potency.


Chord of Salvation cooldown has been reduced to 10s for all Minstrels. The old legacy has become Chord of Salvation Crit Rating.
Soliloquy of Spirit pulses has been increased by 5 for all Minstrels. The old legacy has become Soliloquy of Spirit Healing.
Increased Call of the Second Age's Max Targets by 2 to a total of 5. The Call of the Second Age Targets legacy has been replaced with Call of the Second Age Damage.


Prelude to Hope pulses have been increased by 4 for all Rune-Keepers from 8 to 12. The old legacy has become Prelude to Hope Power Restore.
Vivid Imagery max targets has been increased by 2 for all Rune-Keepers.


Defiant Challenge mitigations per target have been added to the Warden Trait "Defiance". The old legacy has become Defiant Challenge Damage return.
In the Fray Attack Duration has been added to the stance toggle skill. The old legacy has become Recklessness Legendary Skill Critical Rating.
The movement miss penalty has been removed from all Warden Javelin skills and ranged auto-attack. The old legacy has been replaced with Javelin Skills Critical Rating.
Wardens with the Assailment specialization will now gain +15m javelin skill range. The Javelin Skills Max Range legacy has been replaced with Ranged Damage.
Forced March now increases speed by 13% more. The Forced March movement speed legacy has been replaced with Javelin of Deadly Force Damage.
Inductions for Ambush and Careful Step were reduced by 3s for all Wardens (reducing them to 2s). The old legacy has been replaced with Ambush Critical Rating.


Imbued Legendary items still need quite a bit of polish. For Imbued Legendary items the following do not work properly: Disable Leveling, Crystals of Remembrance, and Rune-Keeper Smouldering Wrath Power Cost legacy conversion.
Imbued Legendary legacies have mostly place holder numbers for now.
Temporarily setting all Physical and Tactical DPS, Incoming healing, and Tactical HPS legacies to a maximum of 20 tiers for Imbuement testing. We intend to increase the number of ranks for launch, but wanted to start at 20 for Instance testing purposes.
At various points in The Ruined City Instance, the mysterious figure is not yet visible to follow.
Osgiliath - Quest: Made to Suffer - Clicking on the imprisoned rangers does nothing.
Many rewards are not yet present. This is particularly true for the instance cluster and region barter vendors.
In this build, the following stablemasters are temporarily missing: South Bree, Thorin’s Hall, Michel Delving, and Rivendell.
13  General Category / There and Back Again / Roving Threats on: Feb 07, 2015, 11:11 PM
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Here's a nice guide to the new Roving Threats:

14  General Category / There and Back Again / Update 15.2 Release Notes on: Feb 05, 2015, 01:03 PM
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New roving mobs (with a new type of barter loot called "brands") in Angmar, Forochel, Western Gondor, and the Misty Mountains.

Lots of Beorning tweaks.
15  General Category / There and Back Again / Re: U15 beta patch notes on: Nov 15, 2014, 09:15 PM
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Come on, just start it before you go to bed, and in a few days, you'll be good to go!

Come on back an play!  Mordor is in sight Smiley
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